How to approach reconstructing an Elizabethan/Jacobean room in 8 (not so easy) steps

Last year, Middling Culture embarked on an ambitious project to digitally recreate an upper-middling status room from the 1620s.  The space selected for this reconstruction is a (now) empty room in a house extension from the early 1600s. The property, originally part of an urban house on the High Street in Reigate, Surrey, was dismantled and re-erected at the Weald and Downland Living Museum, but the interior is not accessible to visitors. It is a space with a lot of history but a shadow of its former self with no means of direct engagement. We’ve been working closely with different organisations, collections and individuals to help bring the room to life; to imagine how it was experienced by different people from the time.

Exterior view of the house extension from Reigate, now at the Weald and Downland Living Museum.

The process of digital reconstruction is fascinating but not straightforward. As a team, we’ve learnt a lot about how digital technology can be used as a tool of engagement and learning in Arts and Humanities research projects. But the process of digital reconstruction has also allowed us to think more carefully and critically about the homes and lives of the urban middling sort. As a result, virtual reconstruction offers an alternative way of approaching the project’s original research questions while also providing a means of sharing our findings.

So, how do you begin to reconstruct a room from the 1620s? We’ve condensed our approach so far into 8 (not so easy) steps:

Surviving fireplace with replica wall paintings in the parlour room in the house extension from Reigate.

1. Research

Where it all started.

Middling Culture is a research project focusing on the cultural and literate lives of the urban middling sort in early modern England and our findings over the course of the project underpin the production of our virtual room. Of course, we also conducted specific investigations into the space we wanted to recreate. We researched the type of room (a parlour), its position (first floor), the location of the house (Reigate in Surrey), its building history as well as evidence about the people who owned and rented it.  We looked at archaeological reports relating to the site and studied any surviving decorative and architectural elements remaining in the room (and the rest of the property) today. Once we had established who lived there in the 1620s we built on our previous and ongoing research into domestic material culture to make decisions about what sort of objects would have filled the space and how they facilitated the domestic, occupational, literate and creative lives of its residents. For this, we employed the project’s vast database of surviving probate inventories.


2. Databases

Do not underestimate the value of a database, or the people who can help you navigate them.

Databases are fundamental tools often developed by major projects studying early modern probate documents (wills and inventories). We had a large database to work with, filled with information from our different case study areas (Chester, Stratford-upon-Avon, Bristol to name a few). With the help of our database expert, Dr Mark Merry, we were able to run queries (complex searches) to establish the most statistically likely furniture and furnishings for our room. The database let us model representative groups of objects that were found in historical parlours, generating models which were sensitive to place, period and social status. We could address questions about the quantity of objects, clusters of object types commonly found together, the visual and material detail of objects with lots of qualitative description (e.g. colours, materials and wear), arrangement of objects within the room and so on, which would not have been possible without the querying tools available with the database. Our reconstruction might be creative and interpretive, but it is rooted in extensive documentary evidence.


This wonderfully carved chair is one of the items chosen to fill the reconstructed parlour room.
Oak armchair, c.1620, SBT 1993-31/4.
© Shakespeare Birthplace Trust

3. Filling the room

Find surviving examples of the objects you want to fill your room – this isn’t always easy if your occupiers were of middling status.

Once we had an initial list of contents gleaned from probate evidence, we set about finding extant examples of furniture and furnishings of the correct date and social status. Some of the items chosen to fill our room are objects or documents that we have studied at other stages in the project. These are our ‘hero’ objects: items we want to highlight because they are central in articulating particular elements of ‘middling culture’. These hero objects will feature in another of our digital outputs – our online exhibition (more details to follow soon). Sourcing a fuller range of objects to fill the rest of the space was not an easy task. Most domestic items from the early 1600s are elite in status. Of the ‘middling’ items that do survive, many have been altered or restored over the centuries and it can be challenging to trace the origins and location of production for each item. Many of the furnishings and fittings were carefully sourced from a variety of museum collections. The Shakespeare Birthplace Trust hold a substantial collection of domestic furniture from the 1500s and 1600s, and a large proportion of the objects recreated for our room are based on items from this collection. The National Trust, Folger Shakespeare Library, Portable Antiquities Scheme and Museum of London collections also care for a significant amount of ‘everyday’ household items and documents matching the information found in probate inventories. After many searches, mood boards and various versions of object lists, we found an extant example of each item we wanted to appear in our parlour room.


4. Floorplans

Think about how your virtual objects might fit in your virtual space.

The room itself set certain restrictions on its contents, and this offers important evidence for the surprising ‘fullness’ of some early modern rooms. The dimensions and layout of the space determined our object positioning as only one of the four walls provided a suitable position for the bed, the others being occupied by windows, a fireplace and a staircase. We were then able to plan our other objects around this key item, informed by the qualitative evidence from the probate materials about which objects were kept with or next to one another. Urban parlours in the 1620s were multifunctional spaces and this had to be reflected in the layout of the room. We wanted to recreate the feel of the room as if you were stood in or navigating the space, so we followed the exact dimensions of the room as well as the correct measurements of each extant object positioned within. This meant a lot of reshuffling and moving of items, while also thinking about the flow and function of the space. Using floorplanning software, we went through various layouts. This really helped us to think about how the room was actually used, as well as how people entering the room might have interacted with the space – what they might have seen and in what order.


5. Creative commissioning

To create an immersive experience, work with creative people.

We commissioned four brilliant creative writers to help us bring the room and its residents to life. We gave them information about four people associated with the town and property in the 1620s, worked up into fictionalised characters, along with short ‘catalogue’ style descriptions of each of our ‘hero’ objects, taken from our digital exhibition. Each took on one of the four characters and wrote insightful and emotive narratives evoking their characters interactions with our hero objects.  These narratives were then performed by four talented actors and their voices will feature in the room as it is encountered by users. Some of the writers and actors commissioned for this creative aspect of the reconstruction were not familiar with the specific time period of the project, so their imaginings of the different interactions, responses and experiences people may have had with the room and its contents has been one of the most insightful aspects of this work. We can’t wait to share this creative and emotive element to our reconstruction.


6. The design brief

Essential when commissioning artists and designers.

Creating a design brief meant putting all our research, selections and examples in one place, but it also helped us to refocus the purpose and aims of the project. Our brief for the digital heritage artist, Grant Cox, who has modelled the room included background to the project, an overview of its purpose and audiences, and other logistical pieces of information. The floorplan, object selections and extant examples accompanied the brief with numerous visual aids and website links.  A brief is an essential starting point for any artistic commission: it is a useful reference point and ensures that the research remains central to the more creative elements of reconstruction.


Attention to detail – deciding on the right tone and colour for the oak armchair from SBT’s collections (see above). Grant Cox from ArtasMedia gave us various options for us to choose from based on our research.

7. Workshops

 Be available for discussion and meetings.

Emails, meetings and regular communications are perhaps the most important elements of any digital reconstruction project. We’ve been lucky enough to work with a digital heritage artist from ArtasMedia who is passionate about recreating objects, sites and scenes from the past. From a single stitch on a tapestry cushion to the light cast on a wooden armchair, we have spent hours discussing minute details of shape, surface texture, colour, quality and condition. This has been an exciting part of project and through these discussions we have seen the room take shape. Dedicating time to regularly meet those involved in creating the room not only aids decision-making but allows you to be a part of the technical and creative process of digitally co-producing the space.


8. Handing over the reins

Making space for others to bring their skills and knowledge to the project makes for a more creative, inclusive and enlightening experience.

We set out to virtually create an immersive, emotive experience of middling domestic life in the 1620s. This, however, required expertise beyond our remit. The project’s research, goals and objectives may have been the starting point, but we had to hand over a significant amount of responsibility and trust to those with the creative and digital skills to bring the room to (virtual) life. We’ve worked with creative writers, actors, digital artists and storytellers whose skill is to reproduce the past in creative ways. The process of reconstruction is incredibly collaborative, and this is one of the greatest rewards and benefits of such a project.


A snapshot from an early version of the digital parlour room, modelled by Grant Cox.

We hope we’ve shed a little light on our approach and experience so far. Virtual reconstruction projects take time, research and resource and, in truth, there are no easy steps or shortcuts. Nonetheless, the process itself produces valuable insights and significant outcomes for any historical research project. We’re currently working with a digital storyteller to explore how people will encounter and interact with the virtual space and its contents. For this, we are going back to our aims and objectives, but also thinking about the nature of our audiences and how their engagement can help us understand our historical evidence in new ways. We want the room to be educational, emotional and immersive, but we also want it to be entertaining and challenging. For example, how does it feel not to be able to interact with certain objects and what does this say about the different gender, age, education and life experience of different members of the middling? What if some of the objects evoke sadness and loss, while others bring back memories of thwarted love? Experiencing the reconstructed room might not always be comfortable, but it offers the opportunity to engage with the complexity of past lives and culture in ways that the typical historic house interior rarely manages. 

We’ll be offering more thoughts and findings in the coming months as we reach the final stages of our reconstruction. We’re truly excited to share the finished product and learn from how its virtual visitors use it.

Alexandra Hewitt

Introducing the virtual early modern parlour

Principal Investigator, Professor Catherine Richardson, introduces Middling Culture’s newest digital project – a virtual room from the 1620s.

Fireplace and replica wall paintings in the Reigate House Extension ‘parlour’ at the © Weald and Downland Living Museum.

Quite a few years ago now, at the start of a book on Domestic Life and Domestic Tragedy in Early Modern England, I tried to imagine what it was like to be present in an early modern room, situating oneself in space through the sights and sounds coming from the rest of the house. It was an exercise in a kind of creative writing, piecing together the evidence of court depositions – what people said they heard and saw. This is how part of it went:


Imagine, for a moment, what it might be like to be sitting in the hall of an early modern house. Say it is timber-framed, three storeys high, the upper floors jettied out over the street in front. What are you sitting on? Is it an old ‘turned’ chair with arms and a back ‘by the fyer sid’, or one of several stools around the table, or a bench along the wall? Are you sitting on the hard oak or, if you reach down to touch the seat, do you feel a cushion? Perhaps it is one ‘of crymson velvett, and ymbrodered with borders of greane sylke round about, saving it lackethe a lytle at one ende’. Can you be so precise because you know it very well indeed, both by sight and touch?

What is this room like? How large is it? Perhaps it has a long refectory table with stools around it. There is a court cupboard ‘under the wyndowe’, ‘an olde carpett and a lynnen cuberd cloth upon yt’, ‘a bason, ii flower potte, a cupp of tynn and ii stone pottes’ on top, and there are ‘paynted clothes over the benche’. How many doors are visible? There may well be a little buttery ‘opening to the hall’, the small cupboard off this room in which the brass and pewter is stored. There might be a ‘little place betwene the hall and the shop’ with a ‘little cupbord’ in it, one of those curious spaces which spring up in timber-framed houses when new sections are built on. There might be an entry behind the room, opening on to the back side of the house where the kitchen is. Towards the back of the house the room is darker, and here perhaps is the door to the parlour. It is open and you can see the ‘fether bedd wythe stedle standinge in the parlor furnysshed as a bedd ought to be’,  with its curtains and its tester and valance, with its bolsters and sheets and blankets and coverlets, all ‘appropriate’ to the status of this house in a way which you can judge intuitively. Then, fading from your vision in the hall, the ‘dark room behind the parlour’ which has no windows. At the other end of the hall is the window on to the street, and this casts light on the colours of the painted cloths, on the ‘olde rownde lokinge glase’, and on the ‘payre of greate andyrons’ in the chimney.

How aware are you of the rest of the house as you sit in the hall? Can you smell cooking from the back side? Can you smell onions and garlic, either in the room with you or upstairs in the chambers; perhaps the four ‘bacon hogges that are hanging in the roof’? Is it autumn? Can you smell apples in the loft above, or the oily scent of wool? Can you smell the raw materials and the processes of production going on in the shop; can you hear shears, or hammers? These routine noises must fade away in your consciousness to almost nothing, to a reassuring background which means ‘household’ to you.

How aware are you of the presence of the rest of the household? The walls are thin and there are holes, cracks, spaces in them, some there by design and others the result of wear. They complicate the division between the hall and the rooms around it. As you listen, you hear ‘one coufe [cough] in the howse’. Do you recognise the cough? If it is a stranger, you begin to listen much more carefully, to concentrate and make out sounds above your head. If there are ‘no persones in the … hall hearing’ but you ‘alone’, the disparity between the exchanges upstairs and your seclusion downstairs will make the hall seem larger and stiller. Those you hear ‘in a chamber over the hall’ are choosing their words very carefully. They are discussing issues which connect the house to the body and the soul as they ‘speake and move’ the testator ‘to be good unto his wif’…

Whether you go upstairs, or outside, and how you go, will depend upon who you are. How have you been imagining yourself?


I enjoyed writing it, based on tiny snippets from the documents that I analysed quantitatively in other places in the book, and found it a useful way into an argument about the relationship between theory, practice and theatrical representation. It was an interesting intellectual exercise, to reconstruct the records of perception and use them to explore not only the sensory qualities of lived experience, but also the social norms they revealed.

That was a long time ago, and it’s interesting to see that I was quite comfortable with experience being purely textual in form – no images, no physical objects in sight! But both scholarly practice and digital capability have moved on since then. So this blog is a first announcement that our virtual early modern room is coming!

A virtual room was always going to be a part of the impact work for this project, thanks largely to having the fabulous Graeme Earl on the team – more from him in a future blog. We wanted to present our findings in innovative ways, to engage people with those questions of how those in the middle of society, neither very rich nor in poverty, made material and cultural use of their space. We built on the Ways of Seeing network on which the team had also worked together, in which we explored questions of perception in relation to new technology and heritage outcomes.

Replica painted hanging in the hall of Bayleaf Farmhouse (c. 1540) at the Weald and Downland Living Museum. Explored through the Ways of Seeing project.

The other thing that’s happened is that, as a project, we haven’t been able to get into the archives as often or for as long as we’d intended in this phase of the work. And that’s changed the way we’ve developed our digital resources. Rather than seeing them as the vehicle via which we disseminated findings after the end of the project, we’ve started to work with them more creatively as research tools. That has meant thinking with and through them about the big questions the project explores – for instance about the experience and place of reading and writing for the middling sort – and using them to problematise our evidence, rather than to present a seamless and straightforward narrative. We’ve also thought about them together, as a group – how this room relates to Middling Culture’s Status Calculator, for instance.

Staircase and section of C17 wall painting in the ‘parlour’ from the Reigate House Extension at the Weald and Downland Living Museum. Photograph by Tara Hamling

As a result, the project’s digital outputs have become considerably more significant. We are working with our project partners – the “real-world” room (pictured above) on which our virtual room is based is at the Weald and Downland Museum – and items from various collections such as The Shakespeare Birthplace Trust, The Portable Antiquities Scheme, The National Trust and a number of local authority archives. We’ve also been working with creative writers, actors, digital artists and database developers, all of whom you will hear more from in this series of blogs leading up to the launch of the room.

It has been a strikingly different experience, for me at least, in the course of which I’ve had to think in new ways about how we work with evidence, probability, typicality and patterns of cultural behaviour. More on all of that too, but for now here is a short list of the issues we wanted to explore through spending time in the room:

  1. Reading and writing in a specific location
  2. The different ways in which reading and writing were used
  3. Howa person’s identity is built up over time
  4. How cultural experience is formed and remembered
This desk box from SBT’s collections is one of many objects to feature in our virtual room. SBT 1994-22, oak; sloped lid with butterfly hinges and scrolled book rest; body with scratch mouldings to front and sides. English, about 1600 © The Shakespeare Birthplace Trust

Finally, I’d like to come back at the end and think through just how different this way of presenting evidence is to the example with which I started. Our next challenge will be to come back to the linear narrative form and see how we can explore what we’ve learned in that way – in other words we have to write the findings up! I’d like to think more about the relationship between writing and experience, and how we bring material environments into written forms. The practices – both early modern and modern – that have cohered around the room offer different models for us to consider, and I hope to reflect more on them once we’ve spent a little longer inside….